Technologies
Artificial Intelligence
Study and design of "intelligent agents", systems that perceive their
environment and take actions that maximize their chances of success.
Augmented Reality
Live direct or indirect view of a physical, real-world environment whose
elements are augmented (supplemented) by computer-generated sensory
inputs such as sound, video, graphics or GPS data.
Holography
Science and practice of making holograms. Typically, a hologram is the
photographic recording of a light field (rather than an image formed by a
lens) used to display a fully three-dimensional image of the
holographed subject, which is seen without the aid of special glasses or
other intermediate optics.
Virtual Reality
Immersive multimedia or computer-simulated reality replicates an
environment that simulates a physical presence in places in the real
world or an imagined world, allowing the user to interact in that world.
Virtual realities artificially create sensory experiences, which can
include sight, hearing, touch, and smell.
Mobile Computing
Human–computer interaction that involves mobile communication, mobile
hardware, and mobile software. Communication issues include ad hoc and
infrastructure networks as well as communication properties, protocols,
data formats and concrete technologies. Hardware includes mobile devices
or device components. Mobile software deals with the characteristics
and requirements of mobile applications.
Nanotechnology
Manipulation of matter on an atomic and molecular scale. The earliest,
widespread description of nanotechnology referred to the particular
technological goal of precisely manipulating atoms and molecules for
fabrication of macroscale products, also referred to as molecular
nanotechnology. The National Nanotechnology Initiative defines
nanotechnology as the manipulation of matter with at least one dimension
sized from 1 to 100 nanometers.
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